![]() … and hit the minus key (on the main keyboard, not the numeric keypad) to make it negative. ![]() Instead of clicking on a value field, placing the cursor at the start of a value, typing a minus sign, and pressing the Enter key, you can simply hover your pointer over a value field… To keep more collections visible, Shift-click on multiple entries in the list. Just press Control + H in the 3D viewport for a pop-up menu showing all collections, then select the collection you’d like to isolate or press the corresponding number in the list. Do this by selecting all objects that are part of a collection, then invert the selection and press the ‘H’ key to hide everything - except the collection you want to isolate.īut there’s another easier way to isolate a collection. When you’ve organized several sets of objects into collections, you can isolate a collection of objects. Hotkey #6: Isolate a collection in Blender Press the X or Y key after pressing Control + A to non-uniformly scale the influence of a vertex on the Skin modifier result. What you may not know is that Control + A offers non-uniform scaling as well! One of the most important hotkeys is Control + A, which adjusts the resulting Skin scale of selected vertices in Edit Mode. The Skin modifier is a super powerful modeling tool. Hotkey #5: Fine-tune Skin modifier results □ Tip: You can fine-tune an inset in the Inset Faces settings (press the F9 key or open the settings dialog in the lower-left 3D viewport corner). Step 3: Now hold down Control to extrude the polygon(s).įor straightforward extrusions, you can use the ‘E’ key. Step 2: Drag to scale (inset) the polygon(s) that will be extruded. Step 1: Select one or more polygons, and press the ‘I’ (Inset) key instead of ‘E’. In Edit Mode, after using the ‘E’ key to extrude you often need to scale the extruded polygons by pressing ‘S’ to initiate the Scale tool.īut there's a slightly easier way to extrude + scale: □Īrticle Tip: Model a Cute 3D Character in Blender 2.8 Hotkey #4: Use the Control key to turn Inset into Extrude + Scale □ Tip #2: Bend also works on Lattice points. Vertices need to be selected in that area too. □ Tip #1: Hold Alt to make the bend affect the other side of the 3D cursor as well, mirroring the bend effect. Step 5: Press Shift + W to activate Bend, and move your pointer to guide the bending. □ Note: Warp works in screen space, so usually you’ll want to switch to an orthographic view like the front view. Step 4: Place the pointer at the outer end of the vertices you’d like to bend (usually just outside a mesh). Step 3: Select the vertices you’d like to bend. The 3D cursor functions as the bend’s base point. Step 2: Place your 3D cursor at the desired bend pivot position (select vertices and press Shift + S to move the cursor to the selection). The Bend tool (formerly called Warp) is one of those hidden gems. Fine-tune Skin modifier results with Ctrl+Aīlender Hot key #1: Embrace the Bend tool to bend your meshīlender’s Edit Mode is filled with useful tools but some of them are slightly hidden.
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